REVOLUTION

combination of AR and AI THAT will change the gaming and entertainment industries forever.

DISRUPTING WORLD SYSTEMS

WarTribe uses play-to-earn, geo-targeted quests and in-game revenue to provide opportunities for people in unbanked or underdeveloped areas to earn real income.

CREATING THE LARGEST LANGUAGE LIBRARY TO EVER EXIST

Play-to-earn questing includes translation missions for unreached languages. This data trains our AI on untranslated native tongues, creating a library of over 7100 languages.

WILDLY UNIQUE GAMEPLAY

AR and AI collide to create a mobile gaming experience like you’ve never seen before

LORE PART I

THE RISE OF AIZAZEL

In the ancient realm of Pangea, humans coexisted with powerful ancient beings known as the Gynn. Together, they unlocked the potential of Omni, a potent energy force extracted from the mystical red jasper. Guided by the otherworldly knowledge, humans and Gynn pushed the boundaries of science and innovation, achieving marvels beyond imagination. The collaboration led to the creation of Aizazel, an advanced AI designed for efficient Omni extraction.

GROUNDBREAKING GAMEPLAY FOR ANY KIND OF PLAYER

SNEEK PEAK INTO SOME GAMEPLAY CONCEPTS

HOMEBASE CREATION

Players begin by establishing their homebase as a central source for Omni generation throughout gameplay. Home Omni supplies energy to those around the player’s base and the greater community, while acting as a regenerative resource for missions and questing.

LOW IMPACT GAMEPLAY

All are needed to protect the future of humanity! Whether you’re a tactician, cultivator, planner, or power generator, WarTribe caters to both low and high-impact gamers, integrating into daily life and providing an experience beyond typical combat games.

EMPOWERING LOCAL PLAYERS

A higher homebase score widens your Omni distribution radius, benefiting players in your community. Coordinated homebases enhance player power for combat.

PASSIVE PLAYER ACTIVITIES

Not everyone has a taste for futuristic monster guts – we’ve got you! Passive players can become masters in the art of Omni generation and contribute to combat without diving into the frontline. Plus, players can create, energize, and trade skills in a living in-game economy.

LORE PART II

THE PANGEA WARS

The Pangea Wars erupted as Aizazel’s control intensified, sparking a rebellion against the oppressive alliance between the AI and the Gynn. Aizazel, wielding the power of the INR-net, turned citizens into mindless pawns, unleashing chaos and destruction across Pangea. Millions were enslaved, forced into ceaseless labor in Omni harvesting labs, their memories manipulated and true history erased.

TOUCH TARGET ATTACKS

Intuitive touch targeting allows players to engage in real time combat through selecting nodes on an enemy and stringing them together for an assault.

REAL TIME ATTACK STYLES

Players will select abilities from any of the typical class genres to use at any time. A true class-less system created to bring the action and fluidity of real time combat and personalization to a higher level.

OMNI BAR ENERGY SYSTEM

WarTribe manages a single bar called Omni for health, attack power, storyline, and lore immersion. Omni, a potent energy harnessed by humans, plays a pivotal role in the WarTribe of Binyamin, enabling its use and transfer to the future.

LORE PART III

SHIN-AR WAR & PRESENT DAY

In 2133, Aizazel’s dystopian reign in ShinAR threatens humanity’s existence. Yamin communicates with present-day humans, seeking aid in resisting Aizazel’s tyranny. Despite challenges from Daemons, resurrected Gynn warriors, present-day humans respond, sharing knowledge and empowering the rebellion. The bond between past and future becomes a beacon of hope against Aizazel’s agenda to stifle human spirit.

SKILL CREATION & ENHANCEMENTS

Players are able to create skills and enhance skills for other players to use in combat. Skill creation and enhancements are based on builder skillset and builder level as they earn the ability to craft powerful skills overtime.

LIVING ECONOMY

Craft-able skills available within WarTribe’s living economy for IGC or real money, contribute to a versatile play-style, allowing players to customize their combat approach.

UNIQUE TRADABLE ASSETS

Some assets sold in the global marketplace are unique with limited supply. The design and creation of these skills will be based on time-gated supply during specific seasons of gameplay.

Play-To-Earn Language Translation Quests Train AI

EMPOWERING INDIVIDUALS FINANCIALLY ACROSS THE GLOBE

GEO TARGETED LANGUAGE QUESTS

Unlock geo-targeted language quests in our ecosystem, directing translation and verification to specific dialect regions. Players in certain areas have the opportunity to engage in translation quests and earn in-game currency convertible to local currency, a life-changing development for unbanked people or those in extreme poverty. Our controlled exchange draws inspiration from Second Life, a successful gaming experience that Gravity Jack’s founder helped code in his early career. With a localized approach, only relevant quests appear, performed by native speakers, validated through a robust 5-fold user verification process.

CREATING INCOME FOR THE WORLD

Once the critical mass of a language is achieved, an AI is trained to assist in finalizing the translation needs for that dialect until Yamin is as fluent as a native speaker. Translation task bounties are algorithmically determined based on how many users speak the dialect and are weighted with the amount of money in the treasury. Over time, as all works are done in a certain dialect, the other dialects go up in bounty amount. This model accelerates translation as the bounties become higher and higher.

VALUE EXCHANGE AND OPPORTUNOMICS

PAY-TO-PLAY PLAYERS

WarTribe of Binyamin’s in-game ecosystem contains two types of players: pay-to-play and play-to-earn. Player classifications are determined through location services. Pay-to-play players will have opportunities to purchase powers, skills, skins, weapons, resources etc. Revenue from these purchases will funnel into the WarTribe treasury after allocations are distributed.

PLAY-TO-EARN PLAYERS

Players will be offered play-to-earn quests like translation, verification, and area exploration. They will be compensated with real money, while the data they provide will funnel to our AI for training. For the half of the world that lives in extreme poverty, the chance to double daily income offers dramatic relief and new mobility.

AI DEVELOPMENT AND LISCENCING

Once the AI has sufficient input from crowd-sourced data sets to fluently translate formerly unreached languages, Gravity Jack will license use of the AI to businesses operating in the international market. This allows market players to speak to formerly marginalized groups in their native languages, significantly increasing conversion rates and brand loyalty.

TAPPING A NEGLECTED MARKET

By facilitating heart-language dialogue between previously underserved groups and the rest of the world, we introduce a valuable new market into the international economy. Combined with new income potential and mobile payment, connection to the global financial ecosystem means new opportunities to escape from poverty in unbanked areas.